Several major trends are emerging that affect interaction design. With the advent of post-PC devices like the iPad, cheap sensors and microcontrollers like the Arduino, and services like Kindle Wispersync, we’re in the middle of a shift towards ubiquitous computing, tangible interaction, and cloud services. Because of these trends, our field must consider the integration of the traditionally separate areas of screen and tangible interaction design.
a critical take on the internet of things…
“Who needs the Internet of Things? Not you, but corporations who want to imprison you in their technological ecosystem.”
Opening in Spring 2016, the Wilson Hall Maker space will house tools for digital fabrication, physical computing, and instrument/interface design. Continue reading
Travis Thatcher and the Composition and Computer Technologies program will be hosting DIY Nights once the Wilson Maker Space is set up (we’re currently waiting on doors). Continue reading
Welcome to Electronic Arts & Crafts, a course for people interested in crafting with electrons. Continue reading